Unnamed
1992 of Unlimited Pts - Black Templars
: Emperor's Champion (1#, 125 pts)
Emperor's Champion 125
WS
6
BS
4
S
5/7
T
4
Wo
2
I
5/4
A
2/3
Ld
10
Save
2+/4(i)
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Bolt Pistol (12" Range; S4; AP5; Pistol); The Black Sword ( +2 Strength Power Weapon. (p31 C:BT)); Suffer Not the Unclean...; Independent Character (Awlays an Indepdendent Character and may never lead, join, or be attached to a Command Squad.); Slayer of Champions (Before resolving combats in any Assault phase where the Emporer's Champion is in combat with an enemy unit containing one or more enemy Indepedent Characters, you must immediately move the Emporer's Champion so that he is in base-to-base contact with at least one enemy Independent Character.)
HQ: High Marshal Helbrecht (11#, 831 pts)
High Marshal Helbrecht 831
Grp
HQ
WS
5
BS
5
S
4/5
T
4
Wo
4
I
5/4
A
4
Ld
10
Save
2+/4(i)
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Combi-Meltagun (24" Range; S4; AP5; Rapid Fire (Bolter)
12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle))
; Sword of the High Marshals (Master-Crafted Power Weapon; +D3 Attacks in the first round of any assault. (p44 C:BT)); Command Squad; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)); Independent Character ((See WH40k, pg. 50.)); Rites of Battle (If a Black Templars Commander is on the table then all other Black Templars units may use his Leadership for Morale, Pinning, or Leadership tests.)
Command Squad [653]
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Squad w/ Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Squad w/ Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Squad w/ Terminator Honours (+1 Attacks. Ld becomes 9 if lower.); Bolt Pistol & CCW; Apothecary; Fighting Co. Champion; Fighting Co. Standard Bearer; Reclusiarch; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)); Drop Pod
Initiate with Bolt Pistol and CCW [32]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
2/3
Ld
9
Save
3+
Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Terminator Honors (+1 Attacks. Ld becomes 9 if lower.); Bolt Pistol (12" Range; S4; AP5; Pistol); Close Combat Weapon (If used with another close combat weapon, +1 attack in close combat.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E))
Apothecary [97]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
2
Ld
9
Save
2+/3(i)
Narthecium (As long as the Apothecary is alive, all models in his squad have the Feel No Pain USR.); Crusader Seals (squad) (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (squad) (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Terminator Honours (squad) (+1 Attacks. Ld becomes 9 if lower.); Power Weapon (x1) (Ignores armour saves in close combat (p42 WH40K 5E)); Storm Shield (x1) (3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E))
Fighting Company Champion [92]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
2
Ld
9
Save
2+/3(i)
Crusader Seals (squad) (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (squad) (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Terminator Honours (squad) (+1 Attacks. Ld becomes 9 if lower.); Power Weapon (x1) (Ignores armour saves in close combat (p42 WH40K 5E)); Storm Shield (x1) (3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E))
Fighting Company Standard Bearer [107]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
2
Ld
9
Save
2+/3(i)
Crusader Seals (squad) (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (squad) (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Terminator Honours (squad) (+1 Attacks. Ld becomes 9 if lower.); Power Weapon (x1) (Ignores armour saves in close combat (p42 WH40K 5E)); Storm Shield (x1) (3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E))
Reclusiarch [208]
WS
5
BS
5
S
4/9
T
4
Wo
2
I
5/1
A
3
Ld
9
Save
2+/3(i)
Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Rosarius (4+ Invulnerable save. (p28 C:BT)); Holy Orb of Antioch; Crozius Arcanum (Ignores armour saves in close combat (p42 WH40K 5E)); Storm Shield (x1) (3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.); Thunder Hammer (x1) (Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens.); Cenobyte Servitors; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E))
Holy Orb of Antioch [10]
Once per game, a model bearing a Holy Orb may throw it up to 12" in the shooting phase instead of firing a weapon. The Holy Orb is a blast weapon. A Holy Orb always wounds on a 2+, regardless of the target's Toughness and has an AP of 3. Against vehicles with an Armour Value, it causes an automatic Glancing Hit if the model is even partially under the template. A model throwing a Holy Orb may charge in the Assault phase (See C:BT, pg. 28 + BT FAQ v1.1).
3x Cenobyte Servitors [30]
WS
4
BS
3
S
3/4
T
4
Wo
1
I
3/2
A
1
Ld
8
Save
4+
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Close Combat Weapon (If used with another close combat weapon, +1 attack in close combat.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Servitors (For each Cenobyte Servitor, add +1 to the die roll when rolling distance moved from Righteous Zeal. If the Chaplain is removed as a casualty, remove the Cenobyte Servitors as well.)
Sergeant [87]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
2
Ld
9
Save
2+/3(i)
Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (squad) (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Terminator Honors (+1 Attacks. Ld becomes 9 if lower.); Power Weapon (x1) (Ignores armour saves in close combat (p42 WH40K 5E)); Storm Shield (x1) (3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Furious Charge (Add +1 to strength and initiative, conditions apply (p75 WH40K 5E))
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Elite: Venerable Dreadnought (2#, 203 pts)
Venerable Dreadnought 203
Grp: Elite WS: 4 BS: 4 St: 6/7 In: 4/3 At: 2 FA: 12 SA: 12 RA: 10
Unit Type: Vehicle (Walker) (Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)); Extra Armor (Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead.); Smoke Launchers (Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).); Venerable: Re-roll all Glancing and Penetrating results on the vehicle damage tables if desired; Skill: Tank Hunter (Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E)); Twin-Linked Lascannon (48" Range; S9; AP2; Heavy 1 Linked); Missile Launcher (Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.)
; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Drop Pod
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Elite: Dreadnought (2#, 143 pts)
Dreadnought 143
Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4/3 At: 2 FA: 12 SA: 12 RA: 10
Unit Type: Vehicle (Walker) (Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)); Extra Armor (Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead.); Smoke Launchers (Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).); Assault Cannon (24" Range; S6; AP4; Heavy 4 Rending); Dreadnought CCW (Strength 10; Ignores armour savess in close combat.); Storm Bolter (24" Range; S4; AP5; Assault 2); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Drop Pod
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Elite: Dreadnought (2#, 143 pts)
Dreadnought 143
Grp: Elite WS: 4 BS: 4 St: 6/10 In: 4/3 At: 2 FA: 12 SA: 12 RA: 10
Unit Type: Vehicle (Walker) (Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)); Extra Armor (Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead.); Smoke Launchers (Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).); Assault Cannon (24" Range; S6; AP4; Heavy 4 Rending); Dreadnought CCW (Strength 10; Ignores armour savess in close combat.); Storm Bolter (24" Range; S4; AP5; Assault 2); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Drop Pod
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Troops: Crusader Squad (11#, 255 pts)
Crusader Squad 255
Grp
Troops
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Squad with Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Squad with Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Squad with Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Bolt Pistol & CCW; Bolt Pistol & Power Fist; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Drop Pod
9x Initiate with Bolt Pistol and CCW [189]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1/2
Ld
8
Save
3+
Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Bolt Pistol (12" Range; S4; AP5; Pistol); Close Combat Weapon (If used with another close combat weapon, +1 attack in close combat.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Initiate with Bolt Pistol & Power Fist [36]
WS
4
BS
4
S
4/9
T
4
Wo
1
I
4/1
A
1
Ld
8
Save
3+
Crusader Seals (May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT)); Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Bolt Pistol (12" Range; S4; AP5; Pistol); Power Fist (Ignores armour saves, increases strength in close combat.); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Troops: Crusader Squad (6#, 146 pts)
Crusader Squad 146
Grp
Troops
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Squad with Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Squad with Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Boltgun; Plasmagun; Lascannon; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Drop Pod
3x Initiate with Bolter [57]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1
Ld
8
Save
3+
Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Bolter (24" Range; S4; AP5; Rapid Fire); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Initiate with Plasmagun [25]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1
Ld
8
Save
3+
Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Plasma gun (24" Range; S7; AP2; Rapid Fire; Gets Hot!); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Initiate with Lascannon [34]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1
Ld
8
Save
3+
Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Lascannon (48" Range; S9; AP2; Heavy 1); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Troops: Crusader Squad (6#, 146 pts)
Crusader Squad 146
Grp
Troops
Unit Type: Infantry (Unit Type: Infantry (p.54 WH40k)); Squad with Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Squad with Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Boltgun; Plasmagun; Lascannon; Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative); Drop Pod
3x Initiate with Bolter [57]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1
Ld
8
Save
3+
Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Bolter (24" Range; S4; AP5; Rapid Fire); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Initiate with Plasmagun [25]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1
Ld
8
Save
3+
Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Plasma gun (24" Range; S7; AP2; Rapid Fire; Gets Hot!); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Initiate with Lascannon [34]
WS
4
BS
4
S
4/5
T
4
Wo
1
I
4/3
A
1
Ld
8
Save
3+
Frag Grenades (Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).); Krak Grenades (One attack with 6+D6 AP (exceptions apply p72 WH40K)); Lascannon (48" Range; S9; AP2; Heavy 1); Suffer Not the Unclean... (The unit gains a +1 Strength and -1 Initiative)
Drop Pod [30]
Grp: BS: 2 FA: 12 SA: 12 RA: 12
Unit Type: Vehicle (Open-topped) (Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)); Transport Capacity: 10 models; Storm Bolter (24" Range; S4; AP5; Assault 2); Immobile; Power of the Machine Spirit (The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1).)
Option Footnotes
Roster Design Information
Validation Report
Roster Statistics
Composition Report